Falloffnote

Lighting geometry · ideal point source

Move the light. Understand the ratio.

Compare two source-to-subject distances using an explicit inverse-square model. Exact fractions and signed stop changes keep the direction clear.

One shared unitExact model fractionsApproximate stops

Enter the two distances

Positive plain decimals, up to 12 fractional digits, from 0.000000000001 to 1000000000. Both values use the same unit. These numerical limits do not establish that a real light behaves as a point source.

Keep the model in view

Assume an ideal point source, the same emitted output and direction, a receiver facing the source in the same way, and no extra light or intervening losses.

Large nearby lights, bounce, reflections and ambient light can behave differently. This is not a camera or flash setting recommendation.

Read the assumptions and bounds

Ideal comparison

Farther means more than a linear change.

Doubling source-to-subject distance gives one quarter of the old illuminance in this model. The reciprocal source-output multiplier is four, equivalent to a positive two-stop model compensation. Moving closer reverses those directions.

The worked examples explain the signs. The guide separates geometric arithmetic from real lighting behaviour.